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61. Motion sickness toggle. - in Player Features and Ideas Discussion [original thread]
You can't even cancel the thing, at least when you undock you can do that. The worst part is bad coding on camera lock with the border screen FOV...
- by Arya Regnar - at 2016.06.29 22:03:14
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62. Motion sickness toggle. - in Player Features and Ideas Discussion [original thread]
I have an idea. Let's have a button that toggles the station ship hangar sequence on and off so we don't have to get actual headached over it.
- by Arya Regnar - at 2016.06.29 16:51:49
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63. Citadels - Defense militia force - in Player Features and Ideas Discussion [original thread]
Shanti Shanti wrote: Citadels can have a great impact on a system. But not everyone in the system belongs to the alliance that built it and is responsible for defending it. Would it not make sense to allow local population, regardless of thei...
- by Arya Regnar - at 2016.06.24 13:20:48
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64. Logging in can be rewarding - in Player Features and Ideas Discussion [original thread]
Alexander Decemus wrote: From what I had been reading, ccp seems primarily concerned with getting people to stay logged in. Not everyone would be willing to stay logged in cliaked, and even if a large majority does, cloaks will be a hot commo...
- by Arya Regnar - at 2016.06.24 13:17:41
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65. Selling Invention/Science characters - in Character Bazaar [original thread]
Give me any offer, that's the last character I will ever sell probably?
- by Arya Regnar - at 2016.06.23 17:24:36
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66. Rewriting the Game to allow only one Account per Player - in Player Features and Ideas Discussion [original thread]
Lol this is so dumb and unreasonable I don't even feel the need to point out the flaws. What exactly would this change?
- by Arya Regnar - at 2016.06.19 18:23:11
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67. citadels and null sec logistics immunity - fixing a mistake - in Player Features and Ideas Discussion [original thread]
OP raises a perfectly sensible issue with the way citadels work and fails miserably because eve forums are filled with carebears that want more safety in this carebear pandering game. This game is turning into such a shitshow... It's not even ju...
- by Arya Regnar - at 2016.06.17 21:38:38
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68. Has anyone tried this with citadels - in Player Features and Ideas Discussion [original thread]
Scan resolution and 1000 km range limit come to mind.
- by Arya Regnar - at 2016.06.14 13:17:18
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69. Selling Invention/Science characters - in Character Bazaar [original thread]
Bump
- by Arya Regnar - at 2016.06.11 06:45:39
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70. [NEW MODULE] Autodestructive cargobay - in Player Features and Ideas Discussion [original thread]
Okay but only if the ships ehp sinks to 1/3 of base and stays locked at that state. Ganking has been nerfed enough.
- by Arya Regnar - at 2016.06.03 15:14:29
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71. Dailies... Lose the 22 hour reset and just have it reset at Downtime... - in Player Features and Ideas Discussion [original thread]
Yes please, if we need to keep this crap at least make it reasonable.
- by Arya Regnar - at 2016.05.31 09:08:17
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72. Selling Invention/Science characters - in Character Bazaar [original thread]
Bimonthly bump.
- by Arya Regnar - at 2016.05.27 10:17:21
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73. Move-able Clones - in Player Features and Ideas Discussion [original thread]
Echo Mande wrote: This sounds distinctly exploitable (see #2) but I like it. It'd be nice if at least jump clones could be sent places by courier contract. To counter JC invasion fears maybe JCs should *only* be moveable by the owner or by cour...
- by Arya Regnar - at 2016.05.27 09:52:14
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74. Move-able Clones - in Player Features and Ideas Discussion [original thread]
Move entire alliance of clones into a target system along with fit ships, wait for opportunity, JC everyone in and board ships 15 seconds later the enemy is in the Quote: OH CRAP WHERE THE HELL DID ALL THIS COME FROM??????
- by Arya Regnar - at 2016.05.24 12:29:17
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75. X-Large Capacitor Batteries (and batteries in general) - in Player Features and Ideas Discussion [original thread]
Cap batteries are perfectly fine as they are right now, I'd maybe buff the medium sized ones a bit though. I don't see why a regengu shouldn't be able to tank a lot, it's just tanky, bring a few people and it dies all the same, you cant exactly 50...
- by Arya Regnar - at 2016.05.21 00:16:35
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76. Targeting-Range Notification on Overview - in Player Features and Ideas Discussion [original thread]
Two words Tactical Overlay.
- by Arya Regnar - at 2016.05.18 23:05:37
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77. war declaration - in Player Features and Ideas Discussion [original thread]
As a merc, biomass.
- by Arya Regnar - at 2016.05.18 02:56:31
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78. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
This whole thread: Quote: *Oh no I can't rat with my bastioned marauder 100% safely.* Nullbears crying.
- by Arya Regnar - at 2016.05.15 23:51:20
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79. Online Player SP Gain Multiplier - in Player Features and Ideas Discussion [original thread]
Grind isk, buy skill injector /thread
- by Arya Regnar - at 2016.05.14 22:27:34
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80. New player retention - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: The problem is that EVE is billed as one thing, and is in reality something else entirely. The promise is of an immersive rpg. This implies lots of PvE elements that were once intended, the stubs are still there, but PvP c...
- by Arya Regnar - at 2016.05.14 12:58:15
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